Vapors of Sleep

Description:

Vapors of Sleep: When applied to a cloth and held
over the nose and mouth (or other breathing orifices),
this liquid forces the target to make a DC 13 Fortitude
save or fall asleep, as if affected by a sleep spell, for 1d4
hours. The attacker must successfully grapple the target
in order to use the vapors of sleep on her. A vial of the
liquid can also be thrown as a grenadelike weapon. It
does not cause the target creature to fall asleep, but the
creature must make a DC 13 Fortitude save on a direct
hit or take a -1 penalty on all actions for 1d4 rounds due
to drowsiness and disorientation. Author: Jesse Decker
and Stephen Kenson. Source: #280.
Vapors of Sleep 50 gp

Bio:

Vapors of Sleep

Colin's Pathfinder Game MagisterMagus MagisterMagus